Tuesday, February 12, 2019

SoJ Character Profiles

Just a reminder before I get into this one: Starting from this week, I will be reverting to a biweekly schedule as I previously stated. The school semester has begun and is starting to pile on the assignments, and I want to make sure I graduate already. Don't be alarmed if my posts don't consistently appear on Tuesdays. I just decided to pick this day since I'd usually be working on them on the weekends when I have more time and adding them to queue.


Anyway, as I introduced (or reminded) you all in the previous post about the official Ace Attorney site blogs for DD, they came around again in late 2015 and into early 2016 leading up to the release of SoJ and then afterward, revealing hidden details behind all the hard work that led up to polishing the 3D models since DD's debut on the 3DS and all the overtime that the staff kept constantly complaining about.

Director Fuse got to be promoted to lead art director and scenario co-director with Yamazaki this game, and they couldn't be happier. And then they left all the tough work they previously handled last game to their neighborhood friendly Planning Supervisor Daigo & his programmer buddies. It's no wonder that Mr. Daigo would eventually lead a revolution against the tyranny of Yamazaki... wait a sec, this sounds familiar. And weren't they out for Eshiro's blood?

So, yeah. I find it rather cute that Daigo wrote up a blog entry suspiciously similar to Yamazaki's earlier entry when he was complaining about Eshiro's "maddening" control during the wild drafting of SoJ's premise. (Imagine if they actually went ahead with the idea of a courtroom in the clouds.) But while Eshiro was still the big bad producer, as I said, Yamazaki and Fuse got promoted, so they only had to focus on scenario planning. And then they and their scenario team went wild with ideas, thus putting even more burden on the programming schedules and other matters... Thus, Daigo tried throwing his own revolution. Unfortunately, Yamazaki showed up at the end and threatened to sue him for copyright infringement. Over a blog entry.

And then at the end of the blog, they threw in a disclaimer assuring their younger audiences that they were just acting and things weren't that bad. However, the moral of the story is that overtime can be and definitely was hell. So it was probably based on a real story.

I don't think Yamazaki even went into all the characters he wanted to bring back in SoJ but couldn't... So unfortunately to fans of a certain lovable detective, all he could get was an unnamed reference. Oh, and same goes for the other lovable detective who couldn't make it in for obvious reasons. But at least we got Ema's smile back and it is beautiful.

Tuesday, February 5, 2019

DD Character Profiles

Happy Lunar New Year! Good blessings to the Year of the Pig.

Since this game and SoJ, the developer blogs are all still up on Capcom's official site, all in Japanese, of course. If you would like to revisit them, translations for some of them have been provided on gyakutensaibanlibrary.blogspot.com (you may need to search the entries by Japanese game title, as that's how they're tagged), namely the most important pieces of info. There are some extra details Ash left out, though, like how Eshiro was depicted as a slave driver or ghoulish nightmare who does nothing but eat all their staff-room snacks and bark at the workers and all that. Eventually things cycled back again by SoJ's production and shenanigans ensue, but that's another story for next time.

This poor game suffered for years through game development stasis, though. I believe it was initially green-lit as early as 2008, following the success of AJ, but along the way, the game was delayed while issues with staffing and reorganization held it back until it was green-lit again (for realsies!) by January 2012. In the meantime, there was one other branch to the GyakuSai groupies, the GyakuKen team, who worked on the AAI games in the meantime. While Takumi's side of the biz was being reallocated, it was up to the GK team to help keep the franchise moving. It was a time for new faces to arise to the challenge.

And then after release, there was the public backlash for introducing a then controversial character in Athena. Girl didn't deserve all the hate; but she did kinda overtake a game that was "supposed" to be a Phoenix Wright game, which was previously "supposed" to be an Apollo Justice game. But between all the "supposed"s, there would be way too much to put into a single game. Considering that Scenario Director Yamazaki and Art Director Fuse basically doubled their roles as overseers of various game aspects as well, it's no wonder that the finished product may have been a bit underwhelming in some ways.

All in all, though, lessons learned and it was still a largely successful sale. Rest assured these complications in the fanbase didn't affect sales for SoJ too much, as that game also reached expected sales marks.

But that's enough of my rants. In other news, I may bring the audio drama translations over to this blog too, since I did in fact give my original translation script a "localization" that I usually shortcut when I'm translating for Ace Attorney comics. Look forward to it!